Tuesday, June 7, 2011

Modelação tridimensional ENTREGA 30'' CHESS GAME


ENTREGA FINAL:
download files at:

rhinoceros - *.3dm file compressed in *.zip file:

animation - *.c4d and illum folder with light settings compressed in *.zip file:

quicktime *.mov file:


INTRODUCTION:

The aim of the final exercise was to show all we have learned during the lessons and by our selfs.
Since all my software was completely different than software they were using in school I used the lynda tutorials for learning the animating process in cinema4d.


Our animation should include:
- figures of maximum size 90/90/270 units 
- chess board with fields of size 100/100 units, the whole playing area was 800/800 units
- animation should less for 30'' and should have 30 FPS
- we had to use the animated lights
- moving figures
- moving cameras
- different deformation of figures
- change of color
- all the clips should be edited with applied sound effects

PROCESS:

I started modeling figures in rhinoceros. It would be possible to do it also in cinema4d, but since I prefer the accurate geometric nurbs modeling I used rhinoceros.

WORK IN RHINOCEROS:
- modeling all the figures, chess board and table



modeling the pawn in rhinoceros



the knight



the rook


the bishop


for the creation I used REVOLVE command and CAP PLANAR HOLES to fill the part in the bottom


the first figures I didn't like 


I made new ones :) 


searching for the perfect path curve to to use SWEEP command


searching...






I made few versions of king and queen with different cross_curves in SWEEP 2 function


and I used BOOLEAN DIFFERENCE to cut out different shapes of king and queen


enormous circular table and chess board


the chess board made with commands EXTRUDE, make surface / FROM PLANAR CURVE, RAIL REVOLVE


I exported the figures and chess board from rhinoceros using wavefont *.obj files


WORK IN CINEMA4D:

- first I will do the animation
- second I will set the lights
- third I will set the cameras
- fourth I set the frames for different clips with different cameras
- finally I will make animation previews and saved them as *.mov files, I will use the codec   H.264 and resolution 640/480



in cinema4d i opened the *.obj files and merged them into one
I copied, distributed and applied the materials on the figures and on the chess boars in cinema4d.. not in rhinoceros



opened knight figure in cinema4d 


knight figure copied to the chessboard file, materials applied and distributed to its postion


all figures in their places


for animating it is easier to use the animation layout


so I changed it



I moved the figures and keyframed every move



For pawn I used the bend effect



for the second pawn I used the SHEAR effect



the second deformation for both pawns was BEND 


for the queen I used the SCALE finction in only one dimension









all the figures are moved along the spline






I made the 3 point light for the best effect





the first preview which you can see on my previous blog post






I was using target cameras, so whether I was moving the camera along spline, I attached the target to the figure or both





Some camera effects I achieved by changing the FOCAL LENGHT just like with she normal cameras we use everyday


EDITING THE CLIPS IN iMOVIE:




I imported ll the clips and added the intro clip and ending clip


I recorded and edited the sounds with the tools in iMovie


I exported the movie in *.mov file using the codec H.264